Development Update 1
UPDATE With a new project, we got a chance to revamp the movement script to make it more efficient and support the movements and animations that we need. We wanted more than just the basic walk forward and walk backwards animation so we decided to have 8 direction of animation that supports the movement. An example of this is move forward towards the right. This will make the player character seem more lively and more accurate to real life. Below you can see the slight differences of the forward animations. A blend tree (System in Unity Engine) is utilized to map the different animations based on a vector to easily incorporate the animations to the actual movement of the player object. <Forward> <Forward Left> <Forward Right> We have also decided to change the animation tree to something more streamlined and less complex to understand. The new tree only routes the animation back to the empty state and instead calls the animation in the script rather than in the tr...